
These include Clayton from Tarzan, Hades from Hercules, Jaffar from Aladdin, Monstro from Pinnochio, The Queen of Hearts from Alice in Wonderland, Ursula from The Little Mermaid and Oogie-Boogie from The Nightmare Before Christmas. Oh, also, Maleficent runs a cabal of Disney villains.Riku shows up in Traverse Town, but he runs into Maleficent, who manipulates him into believing that Sora has abandoned him, because apparently the best way of achieving her slightly vague plans of destroying all the worlds is emotionally abusing a teenage boy. Sora ends up in Traverse Town, and runs into Donald and Goofy (yes those ones) and also Squall from Final Fantasy VIII. Mickey Mouse, who is the king of this entire universe, kind of, has tasked Donald and Goofy with finding the wielder of the Keyblade, because that’s the key to stopping the encroaching darkness.All three are separated, but Sora acquires a Keyblade.
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However, on the night they decide to leave, their island is attacked by Heartless (a Heartless is what’s left of a human when their hearts are stolen – this is very important to the series and not at all important to your actual life, so pay attention). They all yearn to go to other worlds that they’ve heard of on the other side of the ocean. Sora, Kairi and Riku reside on the Destiny Islands.Sora, Kairi and Riku – unaware of what unintelligible Lynchian horrors await them. With that explained, this is a dive into the general premise and plot of the first game, released for the PlayStation 2 in 2002 to fanfare, critical acclaim, and mild bewilderment. As the series goes on, both will take such a backseat to the OCs that they’re tied up, gagged and bound in the trunk.

There’s a whole bunch of Disneycharacters and a whole bunch of Final Fantasy characters who interact with a bunch of OCs (that’s original characters, for you fanfiction philistines). Disney worlds and characters provide the backdrop and text, while Final Fantasy has generally provided the tone and texture. The simplest way to describe Kingdom Hearts is that it’s Disney and Final Fantasy fanfiction. My friends, consider this your definitive guide to making sense of the Kingdom Hearts series, just in time for the release of the much-awaited ‘third’ but secretly ‘tenth’ game in the series on January 29: This kind of barely intelligible logic would come to define the series, and the succeeding 17 years. Therefore, they combined the two to form the name ‘Kingdom Hearts’. Nomura couldn’t claim the IP with just ‘kingdom’, and the development team was beginning to think about ‘heart’ as a core part of the story. Tetsuya Nomura would later say that the game’s name was inspired by Disney Theme Parks like Splash Mountain or Animal Kingdom or Johnny Deep Overacting Pirate World. One more conversation – a literal elevator pitch between an unnamed Disney executive and Shinji Hashimoto, at that stage a high level executive at Square-Enix (the result of a merger between Squaresoft and Enix) – led to the project transforming from an insane fever dream into… an even more insane, but very much realised fever dream. One Tetsuya Nomura, who is mostly popular for designing video game characters overloaded with both zips and belts, overheard this conversation and offered to lead the project.

A flawed, and insane, hypothesis, but one that persisted. They wanted a game that could rival Super Mario 64, but the only way to make a game that rivaled that one in popularity would be one with Disney characters.
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History was made one day in the late 90s when Shinji Hashimoto and Hironobu Sakaguchi decided they wanted to make a game with full freedom of movement, aka a platformer. Sam Brooks brings you the exhaustive, definitive guide to the world of Kingdom Hearts. It’s sold over 25 million copies across the world – but damned if anybody can make sense of it.
